johnstonmr: (Default)
[personal profile] johnstonmr
Gregory, you're a damned good GM. I speak from experience. I'm asking the GM Gods to grant you inspiration and a LONG period of NO BURNOUT.
Date: 2002-05-15 11:51 am (UTC)

From: [identity profile] tobin.livejournal.com
Was this in response to something?
Date: 2002-05-15 12:53 pm (UTC)

Re:

From: [identity profile] tobin.livejournal.com
S'ok. I thought about that for a second, and then figured it was just you being you. I took it at face value.
Date: 2002-05-15 12:08 pm (UTC)

and the Gods have spoken.

From: [identity profile] gregory-geiger.livejournal.com
You know, I have been having TONS of inspiration, from even before I killed my "Age of Man" game. My problem is, and I think all of the GM's of our group can speak to this, is that I can't seem to get a formula of players that lets them work together in a story that works or moves smoothy.

I have been thinking a great deal about some of the issue that I have had and issues that I have seen. One of the things that I think would help, all GM's, is that you have a social time BEFORE the game, to get it out of the system. OR, you make sure that everyone knows that we are here to play, and be serious about it, and do socilaizing and chit-chatting AFTER the game.

I am in process, and perhaps I will just write a "CHOOSE YOUR OWN ADVENTURE" book or something, but there are stories going on in my head, but I just don't know how to make them work.

Cyber Punk - 2055 - The Emerald Age
Fantasy - Legends Game - When the Dead Awake
Fantasy - Mid-level Game - Age of Man : Becoming God
Fiction/Mystery/Horror - 1920's - Tearing the Veil : One Drink Too Many
Ninja's and Super Spies - Modern Dark Gothic - All the Kings Horses

and I could go on.

So really, and not to sound shitty, it's not lack of content it's a lack of interest. I put alot of time and energy and well, myself, as I am sure all good GM's do, and it SUCKS ARSE when it is not appreciated and taken lightly. It's hard work being a GM and players should really .. well, nevermind.
*kicks the shit out of the soap-box*

*walks back to never never land*

..end of line
Date: 2002-05-15 12:12 pm (UTC)

Re: and the Gods have spoken.

From: [identity profile] tobin.livejournal.com
*Polite clap*

Here here!

Date: 2002-05-15 01:00 pm (UTC)

Re: and the Gods have spoken.

From: [identity profile] tobin.livejournal.com
Speaking as another GM in our group, I'd love to sit down and talk as well. Especially since I've been wracked with ideas for fantasy games, etc. At any rate, it would be interesting.

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