Mar. 21st, 2003

johnstonmr: (Default)
I have a confession to make.

I was wrong.

No, I wasn't wrong when I told you you looked like a merengue in that dress, nor was I wrong when I said the T'lari invasion fleet was on the way (though I was off on the timing, unfortunately for my your-lord-and-master status).

No, I was wrong about a video game.

Those who were there will recall that Mike bought me "Hunter: The Reckoning" for the Xbox, and I told him I wasn't into it and didn't want it, so he returned it.

Well, after a while I realised that he'd bought it so we'd have a game we could play together, and I felt guilty, and told him so. A few weeks back, he had the opportunity to buy the game for the GameCube for only $5 (a trade-in from an employee), and did so, and last night, I finally tried it.

Now, I really dislike the Hunter game from White Wolf. It was pretty much the marker for when I decided WW had jumped the shark and was no longer worth my money. Don't get me wrong, I love the concept: humans discover the truth about their world -- that it is ruled and manipulated by monsters (Vampires, Werewolves, etc.) -- and decide to fight back, becoming hunters of the evil things. I'm an absolute sucker for the "Small band of heroes stand against the Dark" genre. But the game's execution had all the virtuosity of a teenager's first sexual encounter.

But the video game is pretty fun. It resembles the game in the same way that the Wing Commander movie resembled the games upon which it was based -- the concepts are there, but the heart isn't. Fortunately, in this case it works to the betterment of the game.

A four-player cooperative game, you can play one of four different characters: The Avenger, the Defender, the Judge, and the Martyr, each with their own weapons, numina (called "conviction" in the game) and stats, which increase over time.

My only real complaint is that the game doesn't seem to scale down the viciousness for single-player play. I was in an escort mission to get a kid to a church. I was doing fine until a freaking gargoyle dropped off the roof and smashed her flat. "You let Kaylie die." No, a frelling gargoyle fell on her frelling /head/! I didn't /let/ that happen, I couldn't prevent it!

My only petty complaints are that 1) You sometimes have to make SURE you kill every - single - monster in the area so you can find a stupid key. While I'm doing this I'm thinking "Priest or not, forget the key and kick the goddamn church door in, you sonofabitch!" and 2) I wish I'd kept the Xbox version -- my hands are a bit large for the Gamecube controller, making play sometimes uncomfortable.

In flavor, the game is rather like Gauntlet but with actual story elements and cutscenes beyond "You have found the 15th of 57 pieces of glass! Congratulations!" Ugh.
johnstonmr: (Default)
A very nice article on Baghdad and why it is so important to the Arab world can be found here.

You have to fill out your age, gender, and zipcode, then you can read it.
johnstonmr: (Default)
"the West won the world not by the superiority of its ideas or values or religion but rather by its superiority in applying organized violence. Westerners often forget this fact, non-Westerners never do."

Samuel P. Huntington
johnstonmr: (Default)
Assuming it's legitimate (and I have little reason so far to suspect it is not), this is a Blog from an Iraqi currently living in Baghdad.
johnstonmr: (Default)
Hey, fellow geeks (especially those who, unlike me, have spare dollars):

CompUSA is having a six-hour sale tonight from 6pm to midnight. CD-RW drives for $29 (sob), 128 MBDDR Ram for $39, etc. etc. etc.
johnstonmr: (Default)
Interesting website. Apparently pictures of daily life in Beijing. Unfortunately, the pictures have no explanations or context, so we don't know exactly what we're looking at -- for example, why was the elderly man being arrested? Was he being beaten, or was he drunk and disorderly? I can make assumptions based on the picture, but I'd rather know.
johnstonmr: (Default)
Chi-Kwan Shea, a 46-year-old Berkeley graduate student, stood on the sidelines in awe of her colleagues who were being loaded into a police van.

"I'm totally inspired. It's the beginning of my activism life," she said. "I have two teenagers, and I want to teach them to stand up for what they believe in. I don't believe in violence, but I totally believe in this."


You know what, dear? You ARE doing violence.

See, violence isn't all about who hit who or who bombed who. It's about power. If you keep someone from his life, you have done him violence. I could explain it, but I'd only be paraphrasing this:

The convoluted wording of legalisms grew up around the necessity to hide from ourselves the violence we intend toward each other. Between depriving a man of one hour from his life and depriving him of his life there exists only a difference of degree. You have done violence to him, consumed his energy. Elaborate euphemisms may conceal your intent to kill, but behind any use of power over another the ultimate assumption remains: "I feed on your energy."

- Frank Herbert, Dune Messiah

Hey, I told you a long time ago: a rather large amount of my philosophy was influenced by the Dune saga, including my ideas of violence and the simultaneous need for and undesirability of it.

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