Oct. 29th, 2001 06:07 am
This Entry for Pern Fans only...
About the DragonRiders: Chronicles of Pern game...
The Good:
1) The Voice actors are (with a couple of exceptions) pretty good.
2) The locations I've seen so far (Fort Weyr and Hold) look awesomely real.
3) It's set in the Seventh Pass, so there's no danger of screwing with any of the established eras.
The Bad:
1) Some of the characters just don't sound Pernese -- they say things that just don't fit.
2) The pronunciation of "Weyr" is just too damned inconsistent. Some say (the correct) "weer", some say "where", and some manage an oddly-accented "wayr"
3) I can't fly freestyle -- the only use of the Dragon is occasional advice and moving between. So no Thread-fighting.
4) The character is supposedly a Bronze Rider, his Dragon is full grown, and he's been a member of his wing for several years now. So WHY, in the name of the Seven Mad Gods of the Sea was my Weyrleader such a rude jackass to me? Why did he act like he didn't know me? As far as I can tell, because it's a result of the "ranking" system in the game. Sloppy game design.
5) Some liberties were taken with area design. These aren't really all that bad, but it was a shock to see that my weyr is connected to the Lower Caverns, the Weyr Bowl has a house and a windmill in it, and Fort Hold looks a tad different than it should. Then again, much can change in 700 years, which is the amount of time between the game and the Ninth Pass of the first books.
The Ugly:
1) The Dragons. Ok, I know they couldn't use Whelan's Dragons, and Anne's version of them doesn't match Whelan's, but dammit, *I* think Anne's version of them looks ridiculous. Every time she says she's happy with Dragon design, I cringe.
The Good:
1) The Voice actors are (with a couple of exceptions) pretty good.
2) The locations I've seen so far (Fort Weyr and Hold) look awesomely real.
3) It's set in the Seventh Pass, so there's no danger of screwing with any of the established eras.
The Bad:
1) Some of the characters just don't sound Pernese -- they say things that just don't fit.
2) The pronunciation of "Weyr" is just too damned inconsistent. Some say (the correct) "weer", some say "where", and some manage an oddly-accented "wayr"
3) I can't fly freestyle -- the only use of the Dragon is occasional advice and moving between. So no Thread-fighting.
4) The character is supposedly a Bronze Rider, his Dragon is full grown, and he's been a member of his wing for several years now. So WHY, in the name of the Seven Mad Gods of the Sea was my Weyrleader such a rude jackass to me? Why did he act like he didn't know me? As far as I can tell, because it's a result of the "ranking" system in the game. Sloppy game design.
5) Some liberties were taken with area design. These aren't really all that bad, but it was a shock to see that my weyr is connected to the Lower Caverns, the Weyr Bowl has a house and a windmill in it, and Fort Hold looks a tad different than it should. Then again, much can change in 700 years, which is the amount of time between the game and the Ninth Pass of the first books.
The Ugly:
1) The Dragons. Ok, I know they couldn't use Whelan's Dragons, and Anne's version of them doesn't match Whelan's, but dammit, *I* think Anne's version of them looks ridiculous. Every time she says she's happy with Dragon design, I cringe.